Inside Fallout, the Gaming World’s Most Unexpected Small Screen Triumph
The post-apocalyptic TV show has made a triumphant return to its platform, and it's safe to say that viewers were pleasantly surprised by the caliber of its debut season. By portraying the atomic-age, nuclear-ravaged United States through the lenses of three separate characters, it managed to capture multiple facets of the player's adventure.
There was vault-dweller Lucy, attempting to uphold her morals and learning that the ruined world made that very difficult; Brotherhood initiate Max, the Brotherhood of Steel initiate, who starts challenging his organization's dogma and unleashes plenty of trouble in mechanized battle suit; and Walton Goggins's character, a fan-favorite figure who has long since lost any sense of morality out in the radioactive wastes.
Setting the Stage for the Second Season
The show's first season finale disclosed key information about those responsible for the nuclear war that condemned a society in underground vaults for hundreds of years. It also left several enigmas open for the second season – and, now, anticipations are considerably elevated.
“We’ll take ‘not terrible’ – we should print that on merchandise,” says one of the series creators.
“Heading into the first season, everyone’s like, ‘Just get it right’,” comments Todd Howard. “We’re over the moon with the reception to the show, so this time people are arriving with more enthusiasm and new expectations.”
A New Vegas Vibe for the Next Installment
The new season is taking place in the neon-lit city, the setting of the 2010’s game Fallout: New Vegas, which is widely regarded for having the sharpest dialogue and characters in the franchise, despite the fact that it was a bit broken at launch.
“It embodies a desert vibe, a Southwestern essence, that’s so key to that game,” explains Nolan. “That dusty, desolate iconic highway vibe of the game is so much enjoyable to incorporate into the show.”
In the series narrative, a considerable period has passed since the events of the New Vegas game by the time the characters arrive there. Yet, the creators indicate that it does reference the fan's adventure.
The Importance of Physical Sets
The Fallout TV series is notable for its tactile feel – its makers prioritized real props and sets were fabricated, mirroring the improvised nature of the towns in the games.
“Being a genre enthusiast, so many productions I watch, I’m aware that they’re all filmed against a digital backdrop,” observes another of the showrunners. “The whole point of an translation, especially of a video game, is to appear as if it’s real.”
Actually, pretty much each creature you see on-screen is practical, even the legendarily scary irradiated monsters known as Deathclaws. In the show, they are brought to life with animatronics, and were by all accounts pretty frightening up close.
A Labor of Love
The Fallout series resonates because it is made by skilled directors who are also longtime fans, with the help of the game developers behind the franchise. This shared passion for the lore is apparent in the end result.
The new batch of episodes is debuting on a episode-by-episode basis rather than as a all-at-once release, marking a change from the first season. This format will create a different audience reaction, something the team themselves are eager to witness.
“It's richer, it’s bigger, it’s funnier, it has a lot of revelations,” says Howard. “I can't wait to seeing what people think.”